IMPACTFRAME

Hits so loud you can read them.

A stickman brawler. You love the Don’s daughter. The Don keeps sending men.

Play free No download
· Plays on phones

Story · Practice · World leaderboard

Fig. 1 — A charged haymaker lands. On a lethal hit the fight freezes, the frame flips to negative, and the word goes up.

01The storyStory mode · four acts · endless

Her father sends men. You send them back.

Teo Marsh is in love with Nina Severino. Her father, Aurelio Severino, runs the city’s oldest crime family, and he has decided a man like Teo will never marry into it. So he sends men to deal with him: quietly at first, and then not quietly at all.

What the family did not count on is that Teo can fight. It is the one thing his father left him.

1998

The Severino family paid Danny “Iron” Marsh to lose a title fight in the sixth round. He knocked the other man out in the fourth. They made sure he never fought again, and he spent the rest of his life teaching his son everything in an empty gym.

  1. Act I: The rooftop“Handle it quietly.”Waves 1–2
  2. Act II: The docks“Make it look like an accident.”Waves 3–4
  3. Act III: The club“Bring the Navarros.”Waves 5–6
  4. Act IV: The estateNina: “Come and get me.”Wave 7 and on

Every night starts at the stairwell door. Teo steps out onto the roof pulling his gloves on, and they are already waiting for him.

NinaTexts you before every wave
  1. Before wave 1Papa knows about us. He is sending men tonight. Three, maybe. Be careful, Teo.
  2. Before wave 2The Ferraro kid and his runners. They are fast. Don’t chase them, let them come.
  3. Before wave 3Staffs and Sal the Brick. Get inside the staff. Make Sal swing first.
Fig. 2 — Before every wave, Nina tells Teo who is coming and how to beat them.

There is no final wave: Story mode is a score chase. For now every act is fought across the rooftops, and every second wave puts you on a new one, with its own skyline under the sun or the moon. The docks, the club and the estate are on their way.

02FightingPunch · kick · dash · charge

The harder it lands, the louder it reads.

Every hit is told as loudly as it landed, from a dry tak to a BOOM that stops the whole fight. What decides it is how far the hit sends him, not which button you pressed, so the jab that finishes a beaten man can still be a BOOM.

Light
tak

A jab or a glancing kick. The fight hardly pauses.

Solid
THUD

A clean hit. The fight freezes for a beat and the camera leans in.

Heavy
KRAK!

A heavy one. A longer freeze, a hard shake and a ring of force.

Lethal
BOOM

A finisher. Everything stops, the frame flips to negative, and he goes through whatever is behind him.

Seven strings. Four secrets.

Land the right hits in the right order and the game calls the string by name, with a bonus to match. Learn them in Practice. The four secrets stay blacked out until you find them.

The combo book
StringInputBonus
THREE PIECEJJJ+250
FULL COURSEJJJJ+800
LIVER SHOT↓JthenJ+400
DRIVE-BYDASHJthen↑J+450
SKY HIGH↑Jthen two hits in the air+600
GROUND & POUND↓Kjump↓K+500
ONE-TWO-KICKJJK+300
A secret, not yet found+???
A secret, not yet found+???
A secret, not yet found+???
A secret, not yet found+???

Six more ways to end it

Hold to charge

Hold punch for a haymaker or kick for a heavy. While you hold, the whole fight slows to half speed and the air around him starts to boil.

Launch and chase

Uppercut him into the air, keep him up there with air hits, then slam him back into the roof.

Dash in

Dash across the roof and punch out of it before he knows you moved.

Use the edge

Knock him off the roof. If he catches the ledge, any hit at all sends him down.

Stomp rush Special

Drop on him from the air and ride him down: nine stamps, then a kick that sends him. The world stops to watch. Built for brutes.

in the air↓K· every 12 s

Giant swing Special

Dash in and kick: he grabs instead, spins him three times and lets go into whoever is nearest. Built for crowds and walls.

DASHthenK· every 14 s
03StyleSeven ranks · up to ×4

From doodle to impact frame.

The style meter climbs while you mix it up: new moves, air hits, bodies bounced off the floor, even a taunt in someone’s face. Every rank multiplies your score, up to four times at the top, and the multiplier rides along beside your combo count. Repeat yourself and it dries up. Take a hit and it drops.

Career

A rank to grind between the fights.

Every Story run pays Rep, and going deeper pays the most. Rep climbs seven titles, three steps each, from Rookie I to Champion III. Past that you are a Legend, with a star for every 4,000 more. Practice pays nothing.

1 Rep per 250 points4 per K.O.10 × the wave for every wave cleared

  1. Rookie
  2. Scrapper
  3. Bruiser
  4. Contender
  5. Headliner
  6. Champion
  7. Legend
04The family’s menSix kinds · in the order they arrive

Read the tell. Then hit first.

The Don sends six kinds of men, and a new kind joins almost every wave. Every one of them winds up before he strikes, and the wind-up is your warning. From wave 3 they come faster and more of them swing at once. From wave 4 they try to surround you, climbing onto whatever you are standing on. And they learn your habits.

Swipe for all six

Wave 1GRUNTThe family’s soldiersThey think three of them is enough.Comes in numbers. Keep them all in front of you.
Wave 2DASHERThe Ferraro kid and his runnersFast. Don’t chase them, let them come.Lunges from across the roof. Step aside, then punish.
Wave 3STICKOld-school enforcers with staffsGet inside the staff. Papa’s men never learned to fight close.Long reach, slow swing. Get inside it.
Wave 3BRUTESal “the Brick” and men like himDon’t trade with Sal. Make him swing.Light hits won’t stop his swing. Make him slam, then make him pay.
Wave 4THROWERLookouts on the high groundThey’re on the roof across. Throw it back.Throws stones from far off. Punch one and it flies back.
Wave 5MACHETEThe Navarro twins, the family’s cleanersThe Navarros don’t come to scare you.The hardest hitter on the roof. Never trade blows.
Fig. 3 — The family’s men, each caught in his wind-up.
05ModesStory · Practice · Leaderboard

Pick your fight.

Story

Endless waves in four acts, with three lives and a health bar: the hit that empties it sends you. Every K.O. earns Marks and Rep, every wave you clear earns more, and your best runs go on the board.

Endless · scores · Marks · Rep

Practice

The old gym. Three or five waves with nothing at stake: no score, no Marks and no Rep. Learn the strings and hunt the secrets.

3 or 5 waves · nothing kept

Leaderboard

Your best Story runs, and everyone else’s. Every run is watched back before it counts, so nobody cheats their way up.

World · this device
06CustomiseInk · knuckles · shoes · scarves · hats · eyewear

Ink is gear.

Spend the Marks you earn in Story mode on a new ink and the whole game prints in it: every spark, every splash, every BOOM. Gear changes how a hit looks and sounds, never what it does.

Try one. This page re-inks too.

Fig. 5 — The same hit, printed in bright red.

On the rack

Teo starts in his old gloves and canvas sneakers. Knuckles, shoes, scarves, hats and eyewear are on the way. Some you buy; the best you earn.

  • KnucklesWornOld glovesFingerless, taped, and older than Teo. What he starts in.Yours from the start
  • ShoesWornCanvas sneakersWorn white canvas. Quiet on a roof.Yours from the start
  • KnucklesSoonBrassA ring on every hit, and the sparks print gold.1,200 Marks
  • ShoesSoonDock bootsSteel toes: kicks land with a clang, and landings throw heavy dust.600 Marks
  • ScarfSoonLong scarfTwice the length. It draws a ribbon through every dash.800 Marks
  • HatSoonFedoraTaken off one of the family’s soldiers.1,200 Marks
  • KnucklesSoonIron glovesDanny Marsh’s gloves from ’98. A bell rings on every K.O.Earn it: clear wave 10
  • InkSoonSunflowerOld money. The Don’s colour.Earn it: reach wave 20
07AnywhereKeyboard · gamepad · touch

Plays on phones.

No download and no install: open the page and fight. Turn your phone sideways and the controls come up under your thumbs; put a thumb down anywhere on the left and the stick is there. Plug in a gamepad and it rumbles on the big hits.

Keyboard

Move
A D · ← →
Jump
W · Space
Punch
J
Kick
K
Dash
L · Shift
Emote
T

Gamepad

Jump
A
Punch
X
Kick
Y
Dash
B · bumpers
Emote
Select
Pause
Start

Settings

Controls
Rebind any key
Touch
Float · fixed · d-pad
Screen shake
Full · Half · Off
Reduce flashing
On · Off
Gore
On · Off
Vibration
Pad · phone
Every move and combo
Fig. 6 — Held sideways, the controls sit over the fight, faint until a thumb is on them. The stick goes wherever your thumb lands.
08QuestionsBefore you play

Before you fight.

Is it free?

Yes. The whole game is free in your browser. You earn Marks by playing Story mode, and gear only changes how a hit looks and sounds, never what it does.

Do I need to download anything?

No. It runs in the browser on a computer or a phone. Sign in with Google and you’re straight into the fight.

Why sign in?

So your Marks, your gear, your career rank and your place on the world leaderboard stay yours, on any device you play on.

Can I play with a controller?

Yes. Plug in a gamepad and play; it rumbles on the big hits. On a phone, turn it sideways and the touch controls come up under your thumbs. Every key can be rebound in Settings.

How violent is it?

It’s a brawler, and the men who come for Teo don’t get back up. Turn Gore off in Settings for no red spray and no splats. The story is the same either way.

Is there a lot of flashing?

Lethal hits flash the screen for a split second. Reduce flashing in Settings tones that down, and screen shake can go to half or off.

Your turn

They’re waiting on the roof.

Play free in your browserNo download. Plays on phones.